Unlike a traditional BPM process, in which everything is mapped out in a step-by-step process flow, optimizing a process via gamification attempts to identify the key steps that lead to success
Gamification Grows Up to Become a CEO’s Best Friend - Forbes
While culture eats strategy for lunch, creativity drinks your policies. A lunch is always beter when shared. (Taken with instagram)
lemixbynico:
“Partout autour de nous, nous entendons parler de Social Graph, d’Open-Graph et de Graph API. Mais quel est donc vraiment ce concept de Graph qui fait aujourd’hui partie du vocabulaire des réseaux sociaux et qui nous permet d’avoir une approche assez conceptuelle de leur structure interactionnelle ?” Cette vidéo est directement issue d’une présentation Powerpoint réalisée dans le cadre d’une formation à l’approche du Graph de la plateforme Facebook.
(Source: dailymotion.com)
I was sitting sketching and I thought, ‘I dont care if I can draw or not. I like doing it.’And I swear to God, from one second to the next I had a freedom which I hadn’t had before. From that point on, I didn’t care if I couldn’t make the human form look like the human form. I didn’t care if people liked it.
Tim Burton, in Burton on Burton, 1995.
Before you design for business objectives, think about what kind of experience you’d like for your users to have.
VatorNews - Fun gamification; How do you gamify your business?
The types of gamification that have worked really well have been the ones that are actually fun to use and treat gamification in a playful way.
VatorNews - Fun gamification; How do you gamify your business?
Gamification involves the application of the game elements in a non-game context. In other words, the creation of an experience in which the user clear objectives pursued, and during this experience, in a flow is located.
Need to Read: 3 Levels of Gaming in Education | EnGaming
Schools are designed around the old transmitter receiver principle. A teacher tells his story, a student listens. And unfortunately this is not changed. This has the gap between home and school enormously. Where a young person home with plenty of games are possible actions (run, jump, shoot, aim, build, break, throw, puzzles, etc.) can only sit at school, listening and writing.
Need to Read: 3 Levels of Gaming in Education | EnGaming